Play Darkly: Systems and 3D Interactive Media Designer. Conducts research on information failure, networked violence, and systemic risk.
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  • Information Failure Modes, Networked Violence (Research program)

    Information Failure Modes, Networked Violence (Research program)

  • The Network Does Not Need Infiltrators

    The Network Does Not Need Infiltrators

  • Forbidden Regions and Error-Inducing Inputs in Networked Systems

    Forbidden Regions and Error-Inducing Inputs in Networked Systems

  • ‘The First Breath Is Pressure’: Electro-Acoustic/Metal Surfaces (Soundtrack, 2025)

    ‘The First Breath Is Pressure’: Electro-Acoustic/Metal Surfaces (Soundtrack, 2025)

  • Information Failure Modes in Networked Violence Publishing 2026/03/26

    Information Failure Modes in Networked Violence Publishing 2026/03/26

  • Structural Coupling as a Stability Condition in Gradient-Optimized Systems

    Structural Coupling as a Stability Condition in Gradient-Optimized Systems

  • Boundary-Coupled Selection in Adaptive Systems

    Boundary-Coupled Selection in Adaptive Systems

  • ‘The Suburbs Dream Of Violence’

    ‘The Suburbs Dream Of Violence’

  • ‘Cubist Thing’ (Demos + Oddcuts)

    ‘Cubist Thing’ (Demos + Oddcuts)

Play Darkly is a lab and imprint presenting research and producing prototypes. Elijah Morgan IFMNV https://doi.org/10.5281/zenodo.19599230

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Engage systems where pressure is real, constraints matter, and consequences cannot be deflected.